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Rayman Origins - The Game
Boxshot - Product Description - History - The Story - Characters
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Rayman Origins :: Rayman Origins - Europe - Boxshots 
Europa

Wii Boxshot

Rayman Origins

Platform: Nintendo Wii
Publisher : Ubisoft
Developed by: UBIART MONTPELLIER
Release Date: 24 November
Rating: Pegi 7+
Pegi 7+
Wii
Nintendo Wii
 
Pegi 7+
Nintendo Wii


Rayman Origins (Exclusive Edition)
Rayman Origins - Exclusive Edition (PAL)
Includes Exclusive Lithograph
Platform : Microsoft Xbox 360
Publisher :Ubisoft
Developed by : UBIART MONTPELLIER
Release Date: 24 November 2011
ESRB Rating: Pegi 7+
Pegi 7+
XBOX 360
Xbox 360
Source - Jeuxvideo.com
Pegi 7+
Microsoft Xbox 360


XBox

Rayman Origins
(PAL)
Platform : Microsoft Xbox 360
Publisher :Ubisoft
Developed by : UBIART MONTPELLIER
Release Date: 24 November 2011
ESRB Rating: Pegi 7+
Pegi 7+
XBOX 360
Xbox 360
Source - Jeuxvideo.com
Pegi 7+
Microsoft Xbox 360



Rayman Origins
- Collector´s Edition - (PAL)
Platform : Microsoft Xbox 360
Publisher :Ubisoft
Developed by : UBIART MONTPELLIER
Release Date: 24 November 2011
ESRB Rating: Pegi 7+
Xbox 360
Source - Amazon.uk
Rayman Origins - Collector´s Edition


Rayman Origins (Exclusive Edition)
Rayman Origins - Exclusive Edition
Includes Exclusive Lithograph
Platform: PS3 - Sony Playstation 3
Publisher :Ubisoft
Developed by : UBIART MONTPELLIER
Release Date: 24 November 2011
ESRB Rating: Pegi 7+
Pegi 7+
PS3 Playstation 3
PS3 Playstation 3
Source - Jeuxvideo.com
Pegi 7+
PS3 - Sony Playstation3


PS 3

Rayman Origins

Platform: PS3 - Sony Playstation 3
Publisher :Ubisoft
Developed by : UBIART MONTPELLIER
Release Date: 24 November 2011
ESRB Rating: Pegi 7+
Pegi 7+
PS3 Playstation 3
PS3 Playstation 3
Source - Jeuxvideo.com
Pegi 7+
PS3 - Sony Playstation3



Rayman Origins
- Collector´s Edition
Platform: PS3 - Sony Playstation 3
Publisher :Ubisoft
Developed by : UBIART MONTPELLIER
Release Date: 24 November 2011
ESRB Rating: Pegi 7+
PS3 Playstation 3
Source - Amazon.uk
Rayman Origins - Collector´s Edition


Rayman Origins - Platform: Sony PlayStation Vita

Rayman Origins

Platform: Sony PlayStation Vita
Publisher :Ubisoft
Developed by : Ubiart Montpellier
Release Date: 22.02.2012
ESRB Rating: Pegi 7+
Pegi 7+

Sony PlayStation Vita
PS Vita
 
Pegi 7+
Platform: Sony PlayStation Vita




Rayman Origins - Nintendo 3DS

Rayman Origins

Platform: Nintendo 3DS
Developed by: UBIART MONTPELLIER
Publisher: Ubisoft
Release Date: 8th June 2012
ESRB Rating: Pegi 7+


Pegi 7+
Nintendo 3DS
Nintendo 3DS
Source - Amazon.uk
Pegi 7+
Platform: Nintendo 3DS


PC - Windows Vista / 7 / XP

Rayman Origins

Platform: PC - DVD - Windows Vista / 7 / XP
Developed by: UBIART MONTPELLIER
Publisher: Ubisoft
Release Date: 30 Mar 2012
ESRB Rating: Ages 7 and Over


Pegi 7+
PC
PC - Windows
 
Platform: - PC


Rayman Origins - Platform: DVD - Mac OS X 10.9

Rayman Origins

Platform: DVD - Mac OS X 10.9
Developed by: UBIART MONTPELLIER
Publisher: Ubisoft
Release Date: 12. Dezember 2013
ESRB Rating: Ages 7 and Over


Pegi 7+

Mac Logo
OS - Mac
 
Platform: OS - Mac



Rayman Origins :: Rayman Origins - USA - Boxshots
usa

Wii Boxshot USA

Rayman Origins

Platform : Nintendo Wii
Publisher: Ubisoft
Developed by: UBIART MONTPELLIER
Release Date: November 15, 2011 - USA
ESRB Rating: Everyone 10+

Everyone 10+
Wii
Nintendo Wii
Source - Amazon USA
Everyone 10+
Nintendo Wii



Rayman Origins

Platform : Microsoft Xbox 360
Publisher :Ubisoft
Developed by : UBIART MONTPELLIER
Release Date: November 15, 2011
ESRB Rating: Everyone 10+

Everyone 10+
XBOX 360
Xbox 360
Source - Amazon USA
Everyone 10+
Microsoft Xbox 360



Rayman Origins

Platform: PS3 - Sony Playstation 3
Publisher :Ubisoft
Developed by : UBIART MONTPELLIER
Release Date: November 15, 2011
ESRB Rating: Everyone 10+

Everyone 10+


PS3 Playstation 3
PS3 Playstation 3
Source - Amazon USA
Everyone 10+
PS3 Sony Playstation3



Rayman Origins

Platform: Sony PlayStation Vita
Publisher :Ubisoft
Developed by : UBIART MONTPELLIER
Release Date: 22.02.2012
ESRB Rating:

Everyone 10+


Sony PlayStation Vita
PlayStation Vita
 
Everyone 10+
Sony PlayStation Vita



Rayman Origins + Rayman 3 [Download]
Platform : PC - Windows 7 / Vista / XP
Publisher :Ubisoft
Developed by : UBIART MONTPELLIER
Release Date: March 29, 2012
ESRB Rating: Everyone 10+

Everyone 10+

PC
Download
PC Download
 
Everyone 10+

This item is available only to customers located in the United States:
This item will be available to download on March 29, 2012 at 12:00 AM (US/Pacific)
Source: Amazon USA



Rayman Origins :: Product Description
English


Michel Ancel, celebrated creator of Rayman®, Beyond Good & Evil® and the Raving Rabbids® returns to his roots to bring us Rayman® Origins: a high-definition, 2D side-scrolling, platforming adventure in full 4-player co-op!

Play Rayman Origins and discover or rediscover the magical universe and legendary 2D gameplaythat captured the hearts of millions of fans... When the Glade of Dreams is overrun by “nefurrious”Darktoons, the Fairy Council hastily invokes Rayman to save the day; but the hero of light isn’t quite all there…To help him, Rayman teams up with his best friend, Globox, and two crafty wizards, the Teensies. Together, the world’s most hilarious team of heroes will need to restore peace to the Glade or watch as their beloved home vanishes like a bad dream... Key Features


Key Features

Rebirth of a Platforming Legend: It’s been 15 years since the first launch of Rayman. Rayman Origins brings back many of the classic characters, revived in their original 2D form, as well as a whole new world of characters and environments. Discover the roots of Rayman by collecting pieces of the Glade’s history, and assemblethemto reveal the truth behind Rayman’s origins.


4-Player, Jump-In/Jump-Out, Co-op Gameplay: Play as Rayman in the solo campaign, or have up to threefriends jump in at any time to play as Globox or as one of thetwoTeensies. Players can leave at any time without affecting the others’ progression.


Unique Approach to 2D Art: A rich world with over 100 characters and 12 unique environments created by some of the VG’s mostreputed artists and animators. This creative approach to 2D design will recapture the hearts of platformer fans and introduce a new generation to one of the industry’s best-loved characters in his original 2D form.


A Vast Playground: Rayman Origins includes over 60 levelsof 2D platforming gameplay designed for all ages and playing styles. Unlock new abilities progressively and return toprevious levels to discover new paths and secrets.


Variety of Gameplay: Rayman Origins is a platformer at its core, but it has elements of many game genres. Rayman, Globox and the Teensies gain unique abilities as they progress through the adventure, including swimming, diving and the sensational “HairlyCopter.” The game also features many elements of action, adventure and beat-’em-up gameplay.


Epic Boss Fights: A giant pink monster withhundreds of eyes... A possessed, mountainous golem... An evil daisy-cum-carnivorous plant...Rayman Origins will put players to the test with these and many morechallenging boss battles!


A Handful of Highly Talented Artists and Engineers: Rayman Origins wasdeveloped by theUBIartteam in Montpellier and is built on an open-source game engine—the UBIartFramework—designed by Michel Ancel to allow much smaller teams of artists and developers to produce incredibly high-quality graphics and gameplay quickly and efficiently. This garage-game approach has led to great strides in creativity and innovation.


Source: Ubisoft



Rayman Origins :: The Game - A little history…
English

Rayman Origins is the story of two friends, or rather two outrageous scoundrels that spend their time pestering the little magical folk.
Yes, in the beginning Rayman was more into handing out free slaps than into world saving. Strangely enough it is this very eventful story we are interested in: how did this uncontrollable individual and his grotesque companion become the heroes that we know ? Patience, the answers will come…


Source: Ubisoft



Rayman Origins :: THE STORY - The Glade of Dreams is up in arms again!
English

This idyllic world, where there is usually little more to do than eat, sleep, play (and enjoy a friendly fray or two among friends), is up to its eyeballs in trouble. It seems Rayman and his heroic gang of hilarious misfits has kicked off a war with just a little snoring! Their nightmarish neighbors from the Land of the Livid Dead don’t seem to share the same taste in music and have come to crash the party!

Never ones to shy away from a challenge, Rayman and his friends are more than happy to knock these nasty killjoys back to oblivion, especially since it involves saving nymphs, making mischief, and earning fantastic new powers to make even more mischief. And this won’t be the first time! As it turns out, the fun­loving Creator of the Glade, known as Bubble Dreamer, is a highly sensitive being whose every mood impacts the Glade for good or bad… Rayman has had to beat back the creatures of Bubble Dreamer’s nightmares before, and that’s what he, Globox, and the crafty Teensy casters are going to do again ­ before the fabric of the Glade falls to pieces and their entire world fades like a bad dream.



How many different worlds and environments will we be able to get around?

There are 5 universes and 10 different worlds to discover. Additionally, we have the Land of the Livid Dead, which is a bit hard to reach but is a whole new universe as well. At the beginning, each world is introduced one after the other. In each, you will gain a new ability and master how to use them.

Then after you complete the first set of worlds, you’ve grown enough to be dropped in the wild. Just like that a whole new set of worlds are revealed and you have a lot of places to discover at your disposal.

Will all these actions be available from the start, or will some of them be powers you unlock along the way?

At any moment, we give you enough abilities to explore exhaustively each world. So if you feel like playing a level again and again to discover every nook and cranny, it’s up to you. However, you won’t have all your abilities right away. At the beginning of the game, Rayman and his gang are still incomplete heroes. They’ll need to find and help the fairies to get all their powers back.

Will running be an unlockable power too?

As a Game Designer, an important question is “how do you make gameplay better?”. In Rayman, it could be answered by “chain a bunch of acrobatic moves together faster and faster”. So it was natural to give this ability right away, for all the players that dare to run in a minefield.

Will there be different “flight modes” as in previous Rayman games? (like the power to fly up?)

The best way to fly in the game would probably be riding on a mosquito. However, you’ll also learn quickly to glide. The glide ability allows you to fly in a number of different ways. At first it’s a very helpful tactic to extend a jump and land out of harm’s way. But we also put a lot of wind in the game, which can extend a glide to more of a flying action. But that’s not always a good thing. Winds are there to help or hinder you, push you to safety or towards a spikey death. Also, some enemies use the wind as traps and it should be noted that you’re not the only one who can fly!

So many different moves must require a lot of different animations, how many are there in Origins compared to the first opus?

Way more! Rayman and his gang have a lot of new abilities, so there’s a lot more animation. Besides having all the animations for the abilities, you have to create more animations for combinations and transitions between those abilities you have. So each playable character has more than 250 animations! I can’t even begin to count the animations of the evil characters, because they can be defeated in a lot of funny ways.

The fight system is very different from the first Rayman game, where possibilities of eliminating an enemy were much more limited. Can you talk about that?

In the first Rayman, the fight system was revolving around a simple attack : the charge attack. It created a simple and interesting tradeoff for the player: The more you waited, the farther you would attack. It worked great. But it was static.

In this one, we’ve decided to have a more fast-paced game. We naturally sought for attacks that kept your momentum, so that you could keep chaining acrobatic moves, never stopping.

Jump, slap, land, spin, run on the wall and kick some ass! It’s exhilarating.

So for every platforming move we had to invent way to defeat enemies without stopping the flow of the game. That’s where all this richness comes from.

How did you come up with so many moves and combos?

Our goal was to have players with very different skill sets be able to enjoy the flow of a platformer. So we came up with different moves for different skills. Begin with little punch, learn to kick in the air, and when you’re good enough just sprint your way spinning and taking out the bad guys.

Additionally, we accidentally (not really) discovered that slapping your friends was even more fun. So the set of attack moves just grew dramatically with all those new and creative ways to annoy your friends.

Can you tell us what is your favorite move and why?

The kick in the air is my favorite, it never feels old. This move is central to the design of the game. It’s the key move in the learning process, one that transforms a regular platform player into an actual ninja.

Do the different playable characters have different attacks?

Yes there are subtle differences between each playable character, because we wanted each to feel unique. Since they have the same set of moves, it’s easy to switch from one to another when you feel like it.

Do the different enemies have particularities in the way they attack and in the way to eliminate them, as in the first Rayman game?

With this vast attack set, we allow the player to be quite creative. As the game progresses, enemies become more and more challenging against specific attacks. Everything is still possible, but at your own risk.

There is no health bar in the GUI, how does the health system work in the game?

A health bar didn’t feel right in a game where you might lose all those hard earned “health points” by falling into a pit. So it was natural to limit those, and a great opportunity to get rid of the GUI. Instead we took the bubblizing approach. If you take a hit or fall into a pit you turn into a bubble. You can be revived by one of your co-op partners with a simple punch or jump. We also have placed hearts throughout the game which allow you to take a hit without turning into a bubble. Those will come in handy during some of the really challenging maps.

Sometimes, we can see lums coming out of enemies, either when we hit them or when we jump on their bubble. How does that work exactly?

In a nutshell, Lums are your score. We thought it made sense to reward the player with a lum for a well-executed slap in the face.
However, that was not enough, especially in co-op mode. If your friend is running ahead, you are left with fewer opportunities to kick ass. So Michel came up with the idea to bubblize enemies. It was great, because all of a sudden lagging players could finish those bad guys, and earn one of those happy lums too.


The first Rayman is known for its incredible difficulty, which made finishing it quite an achievement. Will Rayman Origins be as hard?

This Rayman is both harder and easier.

At the time of the first Rayman, we didn’t playtest our games that much. That was a big issue, because game developers don’t know the real difficulty of their own games. They have something like hundreds of hours of flight, when a player is still learning to fly. So we end up with a quite difficult game, but we were not really aware of it.

In this one we playtested it a lot so that beginners could learn at their own pace. At the same time, a game for beginners would have been dull for veteran platformer players. So we populated the game with a lot of (really, I mean really) hard challenges, that can be done, when you’re ready for it.

You say you want to be both accessible to beginners and challenging to gamers. How do you achieve that delicate balance?

We know that the range of skill between beginners and veteran players is quite huge. So we’ve created the levels with those two “players” (the veteran and the beginner) playing it at the same time !

It means a lot of opportunity for both of them, scattered in the levels.

We also had to create a progression for both of those players : One more about skills and bragging rights: the achiever levels where you end up chasing those crazy chests that take you in very dangerous places.
One more about surprise and discovery: the “explorer” levels where you defeat the electoon guards.

How many “lives” do you get in the game? Is there a limited number of “continues” as in the first Rayman?

Using “lives” seemed to us like a remnant of the “arcade era” when the designers needed to throw you out of the game after an average of 3 minutes of playing.

So we decided to get rid of those, and wanted to design in a more positive way: failure is less of a big deal, it’s just a missed opportunity to get something valuable, that you might achieve later, when you’re skilled enough.

Are there cheat codes in the game?

No but I’ve seen our QA testers do interesting stuff (like reaching seemingly impossible places) that we decided to keep in the game

How many times would you expect a gamer to die in the game?

Quite a lot and sometimes you’ll even die because of your mischievous friends. But it’s no big deal, because you get better in the process.

Do you have tips on how to stay alive in Rayman Origins?

Go with the flow! In a sense, it’s a musical game, with its own rhythm. What’s interesting is that different players end up with a different melody


How many different worlds and environments will we be able to get around?

There are 5 universes and 10 different worlds to discover. Additionally, we have the Land of the Livid Dead, which is a bit hard to reach but is a whole new universe as well. At the beginning, each world is introduced one after the other. In each, you will gain a new ability and master how to use them.

Then after you complete the first set of worlds, you’ve grown enough to be dropped in the wild. Just like that a whole new set of worlds are revealed and you have a lot of places to discover at your disposal.

Will all these actions be available from the start, or will some of them be powers you unlock along the way?

At any moment, we give you enough abilities to explore exhaustively each world. So if you feel like playing a level again and again to discover every nook and cranny, it’s up to you. However, you won’t have all your abilities right away. At the beginning of the game, Rayman and his gang are still incomplete heroes. They’ll need to find and help the fairies to get all their powers back.

Will running be an unlockable power too?

As a Game Designer, an important question is “how do you make gameplay better?”. In Rayman, it could be answered by “chain a bunch of acrobatic moves together faster and faster”. So it was natural to give this ability right away, for all the players that dare to run in a minefield.

Will there be different “flight modes” as in previous Rayman games? (like the power to fly up?)

The best way to fly in the game would probably be riding on a mosquito. However, you’ll also learn quickly to glide. The glide ability allows you to fly in a number of different ways. At first it’s a very helpful tactic to extend a jump and land out of harm’s way. But we also put a lot of wind in the game, which can extend a glide to more of a flying action. But that’s not always a good thing. Winds are there to help or hinder you, push you to safety or towards a spikey death. Also, some enemies use the wind as traps and it should be noted that you’re not the only one who can fly!

So many different moves must require a lot of different animations, how many are there in Origins compared to the first opus?

Way more! Rayman and his gang have a lot of new abilities, so there’s a lot more animation. Besides having all the animations for the abilities, you have to create more animations for combinations and transitions between those abilities you have. So each playable character has more than 250 animations! I can’t even begin to count the animations of the evil characters, because they can be defeated in a lot of funny ways.

Source: Ubisoft




Rayman Origins :: Characters
English

Rayman

Rayman
Our Hero!

When the Creator had his very first bad dream, the nymphs gathered to invoke a being of light capable of saving our world: a creature both agile and carefree, as tenacious as he is hilarious, destined to crack up the Creator with his heroic antics and stop the nightmare!

Unfortunately, although not surprisingly, our bedazzling and bodacious nymphs were distracted by some zombie chickens on their way to the sacred snoring grounds of the Bubble Dreamer, and they lost a sack of lums chasing the crazy creatures over a cliff. Thus, they arrived late and with a lot less illumination. In the end, Rayman was born with a few missing limbs, which as it turned out, made him a whole lot more limber!




Globox
Rayman’s (slap-happy) Right Hand

A quiet force within the Glade, Globox is never to be underestimated. Always ready to lend a hand to his friends and adversaries alike, his mastery of Fung-Ku and etiquette comes down to the classic Gimme Five move, a solid smack that can knock you right out of your boxers! This glorious goober is, nevertheless, everything you could want in a friend. Always up for a little fooding, fighting, and power-napping ­ and always in good spirits ­ Globox is second to none when it comes to romping, bouncing, and bubblizing baddies. The mystery surrounding how the Glade’s all­time undefeated champion snoozer became blue is a matter of some speculation among the magic people.



Globox

The other Red Wizards of his Vubooduboo­practicing clan whisper of venomous bubeastietubbis, while the Teensies favor an epic tale of high comedy featuring Globox’s fondness for sacred plum juice





Bubble Dreamer

Bubble Dreamer
The creator of the dream world and all who live in it.


Bubble Dreamer is the Supreme Being who dreams the world and all of its marvelous creatures into existence with His every sleep. He is a sensitive being; an artist (and unabashed hedonist) who is emotionally attached to his creations. His feelings have a direct effect on the world, and even one bad dream can unsettle its fragile balance!

The magic people believe Bubble Dreamer keeps to His sacred resting grounds. But we know better: this fun­loving, super­being can’t resist living among his creations to laugh, play, and overindulge… and His creatures are much like him.




Teensies
Crafty little wizards in an array of disguises

Teensies have got flair! The Teensies’ innate talent for nocturnal schnoz-ballads comes quite simply from the Creator himself in the form of imposing noses. And bubble me if we haven’t seen the Teensies spin some wicked spells over the years! Their magnificent nostrils make them highly sensitive to the subtle harmonies of magic; and everyone knows Teensy magicians can sniff out the secrets of our world like nobody’s business!
The Teensies are a cast of quick casters who have a proud history of producing many scrappy and memorable, not to mention well-dressed, fighters. (Teensies like to dress up and have treefuls of disguises.) You will be able to play as some of their most illustrious ancestors!


Teensies



Electoons
Lively little orbs of cheer and perkiness


Electoons



The irrepressibly happy Electoons are the stuff of the Maker’s dreams and are contained in all of Bubble Dreamer’s creations. As the bad dreams worsen, more and more Electoons become imprisoned by bombastic Hunters, who pepper the bucolic Glade with their belligerently live ammunition, and their terrifyingly ridiculous lackeys, the Lividstones.
As a result, the very fabric of the Glade of Dreams begins to unravel, and the connections the Electoons once formed between the lands start to dissolve.




Darktoons

What Bubble Dreamer's bad dreams are made of...


If Electoons make up all of the Bubble Dreamer’s good dreams, the Darktoons are the stuff of nightmares. During the First Bad Dream, Bubble Dreamer became a foul and ferocious creature that none of us had ever seen before: Jano.

Now Jano makes Darktoons like cows make milk, and before we knew what hit us, there were hundreds of them in all shapes and sizes, all causing quite a lot of trouble.

Darktoons




Lums

Lums
Enlightened sources of enchanted energy

Lums (pronounced “Looms,” like ilLUMination, and not Lums, for dumb) are beings of pure energy possessed of a mind­bogglingly sunny disposition. They are an important source of magical energy in the Glade of Dreams, making Lums Racing a popular Glade­wide sport. The competition pits up to four players against each other in crazy cross­country competitions to collect Lums.
Anything goes in this wild race, or as we say around here, no smack is too packed. While all players go home winners, only one takes the prize: the player who nabs the most nap­happy Lums, of course! No holds barred!




Fakirs
Mystic and cranky protectors of the Glade

When Bubble Dreamer began having bad dreams, the crotchety Fakirs gathered in the mystical mountains to meditate and chant myopic mantras. They believe that only by serious devotion, deprivation and dreariness, could the magic peoples counteract the effects of the bad dreams, which were certainly devised to punish the other, less serious Glade inhabitants.
With the Glade in imminent danger, the Fakirs gathered and delved deep into trance and chanted mystical mantras. Their purpose: to hide the routes to the heart of The Glade where the Maker is said to dream the world.


Fakirs

The magic peoples must no longer freely approach the sacred grounds for fear of making the Nightmare even worse, nevertheless, the nymphs mark the trail with bright Lums so that our heroes might find the way....



Betilla



Betilla

... and the Bodacious Nymphs of the Glade


The benevolent yet fiercely protective Betilla from the original Rayman® is back with a vengeance. She is the eldest Nymph, one of Bubble Dreamer’s first and most beloved creatures. She and her sisters will grant Rayman and his entourage the powers they will need to complete their quest.



Moskito

It’s good to have a gigantic stinging insect on your side!


The bug­eyed Moskito is a friend in battle. Take a wild ride with him and shoot through the Moody Clouds, where massive machines manufacture the weather. Bombard the enemy or suck them up and spit ‘em back out at other bad guys.



Moskito


Psychlops



Psychlops

Careful not to wake this one-eyed bag of bad, bad news.

This prickly freak does not like to be disturbed…
My advice: let sleeping Psychlops lie. Prepare to be bubblized on his spooky spikes!





Hunters

These trigger-happy fools are more trouble than you might think

Bombastic Hunters pepper the Glade with random live ammunition.
Though dressed rather ridiculously in pink, these men are verrry dangerous and surprsingly sharp shooters despite their bulging eyes.

Hunters




Lividstones



Lividstones

They may look (and SMELL) awful, but are surprisingly easy to defeat

Ugh, THIS guy! Seriously, he STINKS. This hygenically challenged villain reports to the Hunters and roams the land, imprisoning sweet, little Electoons. While the Lividstones are undeniably vile creatures, they’re acutally pretty pathetic and can be quickly defeated with a quick slap, punch, kick or dodge.





Mr. Dark

The archenemy from Rayman 1 returns

A stupedendous super villain, it was Mr. Dark who stole the Great Protoon and sent the electoons scattering from it’s orbit. This series of events upset the harmonic balance of Rayman’s world and a heroic fight followed.


Mr. Dark



Fly




Fly

More than a harmless nuisance

Beware of them. They may look stupid, but they can easily lead you astray.




Big Mama

Big? Yes. Motherly? Only if you're mother resembles a ten ton squid.

A creepy mass of tentacles. Beware of this enormous, roaring enemy.



Big Mama



Piranha

Piranha
Fish with big teeth, LOTS OF TEETH

A dangerous foe in troubled waters.




Soldier

They're kind of dim, they follow orders. Nothing bad can come of that, right?

This enemy can be easily trounced with a simple punch, kick or jump.

Soldier

Source: Ubisoft




Table of Contents: Rayman Origins - Home - News - The Game - Graphic - Videos - Links




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