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Rayman für GameBoyAdvance
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Rayman GBA Walkthrough in Englisch
Rayman Advance - Walkthrough/FAQ - Version 1.1
Last Updated: 6/22/01 / By Hylianhero
Welcome to my Rayman Advance Walkthrough/FAQ Guide. This is my first
FAQ for GameFAQs, so if you're reading this, it got posted. Rayman Advanced is
a splendid game from Ubi Soft, and it mixes great graphics with stellar gameplay.
The game looks exact- ly like the first one on the PSX.
I hope you
find this FAQ helpful in every way possible. Hopefully, it will help you enjoy
the game as much as I did. The game is very long, and also very addictive, so
it will last you a long time. Now, enough with thise-onto the FAQ!
limbless hero, Rayman returns to save another world from destruction. He needs
to be granted abilities from people in order to advance in the game.
Magician-The Magician is a mysterious creature who first brings you to the land.
If you find him in stages, you can pay him 10 Tings to enter a bonus stage to
compete for an extra life.
Betilla the Fairy-This fairy is found is various stages throughout the game. She grants Rayman different abilities for different tasks.
The Photographer-A very useful character,
he can take your picture, which will act as a continue point if you die in that
Tarayzan-This Jurassic Age person has misplaced
his clothes. Return them to him and he will grant you a power to grow plants to
use as stepping stones to avoid the rising water.
Musician-This man is singing the blues since he lost his guitar. Return it to
him, and he'll give you a magic flask, enabling you to fly for that stage!
Joe the Extra-Terrestrial-This alien gives Rayman the firefly
ability to light up dark caves around his house.
Blue Elves-These little fairies can shrink you and return you to your normal size
to pass obstacles and tight spaces.
will fight him in the second level of the Dream Forest for the first time, but
the actual fight takes place in the fourth level. Simply punch him to cause damage.
When he carries little spiked balls, punch him to make him lose the ball. When
he has big ones, simply walk under them when they're in the air, and continue
Mr. Sax-In the fourth level of the Band Land
world, you will be able to inflict 2-3 hits before actually fighting Mr. Sax.
Punch his NORMAL size notes back at him. When he shoots a big note in the air,
duck to avoid it exploding and releasing little notes that will hurt you. Sometimes
he will throw a note bomb on the ground, which is when you should use your helicopter
ability. When he tries to jump on you, run under him to the other side.
Stone-At the beginning of the battle, run to the left, jump on the boulder, jump
up, grab the power-up, and punch the smiley face. It will hit him. Now use you
heli- copter to fly to the other side. Avoid the rocks that fall on you. When
he has a boulder in his hands, punch it to make him drop it, then use it to punch
Space Mama-Space Mama will mainly shoot lasers
at you, which you need to crawl and run from to stay alive. After you dodge some
of her hits, punch her in the head, but make sure she doesn't block it. Destroy
her washing machine when she uses it for a shield. More soon........
Band Land-Explore shakers, notes, broken music scores, drums,
and other instruments in Bongo Hills,Allergo Presto, Gong Heights, and Mr. Sax's
Hillaballoo. Here, Betilla the Fairy will grant you the hanging power.
Montains-Dodge spikes, boulders and other hazards in the Twilight Gulch, Hard
Rocks, and Mr. Stone's Peak. The musician will grant Rayman a flying power for
finding his guitar, and Betilla will bestow a running ability on you after hammering
Picture City-Be creative in the Eraser Plains,
Pencil Pentathlon, and Space Mama's Crater. Dodge the ying-yangs and swing from
hoop to hoop over bottomless pits.
Caves of Skops-Meet
up with aliens in the Crystal Palace, Eat at Joe's, and Mr. Skop's Stalactites.
Meet up with Joe the Extra-Terrestrial to be given the Firefly ability, which
will allow you to explore dark caves.
You've collected every Electoon and have made it to the final area. Face off with
Mr. Dark here, and images of Mr. Skops, Space Mama, and Moskito. It's all or nothing
in a battle for all the worlds!
ability is received at the end of the second level of the Dream Forest. It lets
you hang from the edge of a cliff of an object.
Seed-Tarayzan gives you this when you return his clothes in the Swamps of Forget-
fulness. Press the R button to plant a seed.
the Fairy grants Rayman the grappling ability after beating Moskito in the Moskito's
Nest level in the Dream Forest. Simply punch when you're close to a pink hoop
to swing from it.
Helicopter-Rayman receives a hair-involving
ability at the end of the Allergo Presto level in Band Land. Tap A while in the
air to execute this move.
Super Helicopter-Returning the
guitar to the musician in Mr. Stone's peak in the Blue Mountains World will give
Rayman the ability to fly. Keep tapping A while in the air to fly higher.
Running-After beating Mr. Stone in the Blue Mountain world,
Betilla will bestow Rayman with a running ability. Hold R while walking to run.
Firefly-Joe the Extra-Terrestrial will give you this ability
to light caves in the "Eat at Joe's" level in the Caves of Skop world. Punch your
fist outwards, and the light will follow it.
Trophy-Found in the open, or after you complete a magician's mini-game or collect
100 tings, these grant you an extra life.
Health Ball-These power balls will refill or even boost your health meter by two spots depending on the type of ball it is.
Magic Fist-Depending on what type
it is, the magic fist will allow you to increase your punching power or speed.
Continues-These let you continue from the last spot you
entered a stage or took a picture.
Stage 2-Jump across the water, and take
the lower path. Avoid the enemies, and climb up the little multi-colored vine
sticking up from the ground to nab a Health Ball. Continue through the level until
you reach the photographer. Continue going right, and jump from vine to vine avoiding
the fishes. Now jump onto the platform to exit the stage.
3-Talk to Betilla to get the telescopic fist ability. Punch the plum, then stand
on it, and jump up to the platform to reach the stage exit sign.
4-Practice your punching ability on some enemies, then climb the vines, hitting
an electoon cage on the way. Continue going right until hammers start flying at
you from behind, then turn around and whack the shooter. Now continue on. Continue
on the top set of platforms until you reach a plum. Now drop down to the central
platforms and continue right. Punch the shooter, then free the electoon, and exit
Lagoon, Dream Forest
Stage 1-Keep going
right until you reach floating platforms, which you should quickly climb on to
get to the next platform. Now go left, and kill the shooter and free the electoons.
Now exit the stage.
Stage 2-Fall down the long drop and
fight Moskito for the first time. Keep punching him in the noggin to win. Rayman
will befriend him, and ride on him. Now avoid the obstacles and spikes, and ride
him to the stage exit.
Stage 3-Now talk to Betilla to
be given the hanging ability. Hang on the platform with tings, then head to the
stage and level exit.
A lot more coming soon.....
Q: I'm in the Pink Plant Woods, but when
I press start to save, it asks me to quit!
Q: There's a pink hoop, but I can't swing from
Q: Is there a 2-player mode?
How do I kill this red-lipped thing that spits out green enemies?
What is that hat I see in levels? And how do I reach it?
Thank you, and I hope
you enjoyed my Rayman Advance Walkthrough/FAQ.
French Solution : RAYMAN AdvanceFrench Solution : RAYMAN Advance >>> Ubi Soft >>>
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