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![]() | ![]() | HISTORY
OF RAYMAN - English - Deutsch | ![]() | ![]() |
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History
of Rayman .. Games - The years 1994 - 1998 |
Michel Ancel & Rayman | Year
1994 |
HISTORY OF RAYMAN Rayman has become Ubi Soft's mascot throughout the world, from the United States to China. This surprising character, created by Michel Ancel, is now limbering up to put his skills to the test in a third adventure. But, first of all, let's remind ourselves of how he saw the light of day … | ![]() |
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![]() | Rayman was born in 1994 from the sketches of Michel Ancel - a young graphic designer whom no-one had then heard of, with a passion for Russian, Chinese and Celtic fairy tales. Ubi Soft decided to give the character a chance by developing his first adventure, throwing everything they'd got into the project. Thus began the Rayman adventure! |
The first warning shot across the bows! | Year
1995 |
Rayman was released on the new PlayStation console in 1995 and was an instant runaway success. For the first time, a video game publisher in the West was offering a serious alternative to the famous Japanese characters! | ![]() |
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In this first adventure, Rayman confronted the dreaded Mister Dark and succeeded in restoring order to his devastated world. The sparkling colours, the variety of the music (unmatched in quality at the time) and Rayman's manoeuvrability soon made the game a mega-hit. And, thanks to his dismembered appearance, Rayman stood out from the rank and file of other game characters! The fan sites boomed, and the cool, unflappable hero had become a star! Meanwhile, Rayman's second great adventure was at last under way … |
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In Raymans world, nature and inhabitants live together
in peace. The Great Protoon holds the balance and the harmony in the universe. Until one day, Mister Dark ousts him, plunging Raymans world into darkness. Rayman will have to find and save all the toons and then destroy Mister Dark, in order to save the Great Protoon. |
PlayStation
1
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Sega
Saturn
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Atari
Jaguar
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PC CD ROM
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PC CD ROM
DEMO
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(Boxshot
von Mario H.)
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Rayman :: Rayman on Atari Jaguar - AGH Jaguar Review |
| AGH
Rayman Jaguar Review Many of the third party Jaguar titles up to this point have merely been ports of existing 16-bit and PC games. Furthermore, the translation has often been rushed, with no special enhancements to take advantage of the Jag's superior hardware capabilities. Ubi Soft is one of the first to design a game - from scratch - that harnesses the graphical prowess of Atari's 64-bit machine. It's a jewel of a platformer with some of the most vivid colors found on any title to date. As with just about every Mario-esque game out there, you run, jump and collect items (jewels in this case) as you romp through each level in an attempt to clear each stage and finish the game. Rayman adds a few new twists to the genre by giving players the ability to punch and stick your tongue out. You'll also find the obligatory bonus stages scattered throughout some of the levels, which gives you a chance at extra lives. Nothing groundbreaking in the gameplay department, but that's not where the beauty of Rayman lies. The graphics are truly stunning. It's the first title to utilize the entire 65,000 color palette on-screen, and it shows. The hand-drawn sprites are highly detailed. The characters move with incredible fluidity. And like in good Disney films, the animation is liquid smooth. Layers and layers of parallax scrolling rounds out the exemplary resume of Rayman's visual treats. The sounds don't quite measure up to the graphical quality of the game, but it's still good. I'm guessing that there was only so much data that Ubi Soft was able to cram into a tiny cartridge. The crystal clear sound effects and redbook audio found in the Playstation version is an indication of how the sounds in Jaguar Rayman might have been had more storage space been available. Nevertheless, the music is appropriate to the game, and sound effects compliment the game nicely. If there's a gripe to be had, it's in Rayman's high level of difficulty. It's not littered with "cheap shots" found in other games that are meant to keep things challenging, but Rayman is no cakewalk. The levels are very long, and one slight mishap and you're all the way back to the beginning of the level. On the plus side, you can save your game in progress, and control is spot-on. No floaty controls here; you can stop on a dime. Players who have long since tired of two-dimensional side-scrolling platformers won't find anything here to bring them back to this genre. But Rayman has filled in a large gaping hole in the Jaguar library, and subsequent developers can now move onto making a good Sports or Racing game. Rec ommended. Source: AGH http://www.atarihq.com/reviews/jaguar/rayman.html |
AtariAge | http://www.atariage.com/software_page.html?SystemID=JAGUAR |
Rayman-Fanpage
Website - Rayman
1 >>> |
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Rayman
Learning Games | Year
1996 |
![]() "The first action adventure game that's educational, too!" * All the exciting game-play of the original Rayman * 3 knowledge adventures * 12 activities * 180 game-play levels * 6 outrageous worlds * 50 fascinating characters * Eye popping animation (from box) Source: kmgassociates.com |
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Rayman-Fanpage
Website - Ubi
Kids >>> |
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Rayman's
World & Rayman Gold | Year
1997 |
![]() | ![]() Rayman's World comes with new levels and a brand new revolutionary map-building tool. The Mapper gives you everything you need to construct your own levels and share them with other |
Differences
from the Rayman 1 Game :: • There are no cages in Rayman's new 24 levels! • The levels are not connected. • No big bosses to fight at the end of the level. • No magicians with hidden bonus levels. • No additional life, collecting 100 blue tings. • You can't save a game; you must complete the entire level. • Collecting 100 blue tings usually triggers the appearance of the exit sign. • New balloons. A balloon is inflated by a punch from Rayman's fist. Rayman can then jump on top of it when it is inflated... but act quickly, because his weight immediately deflates the balloon. | ![]() |
![]() | ![]() In Rayman Designer, fans were given the tools and opportunity to create their own levels for Rayman's World. With the Mapper you build the landscapes. The Event Editor (Event - All independent moving objects) is the tool to insert the events in your map. |
Create
your own levels for Rayman's World. |
Rayman-Fanpage
Website - Rayman's
World >>> |
![]() "Whether you're a fan of the original million-selling Rayman or a newcomer to Rayman's wacky world, Rayman Gold is the ultimate collection! Enjoy twice the gameplay with the complete, original Rayman game plus 24 brand new super-challenging levels. | ![]() |
![]() | Unleash your own levels on the world with Rayman's revolutionary map-building tools. The included Mapper gives you everything you need to construct your own levels and share them with other Rayman fanatics!"(from Rayman Gold box) Source: kmgassociates.com | |
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Rayman-Fanpage
Website - Rayman
Gold >>> |
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Rayman
100 niveaux & Rayman par ses fans | Year
1998 |
Ubisoft France released in 1998 "Rayman 100 niveaux" and "Rayman par ses fans" |
"Rayman
100 niveaux" LE "ADD-ON" DES MORDUS DE RAYMAN Exclusif! 100 niveaux(dont
60 inédits) + 3 mini-jeux + Making of Rayman 2 Le jeu ne nécessite pas une version
précédente de Rayman "Rayman par ses fans". Rayman le jeu original, Rayman Designer avec l'éditeur de niveaux et Rayman par ses Fans: | ||
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Rayman-Fanpage
Website - Ubisoft
France Rayman Games >>> |
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![]() ![]() ![]() | HISTORY
OF RAYMAN .. GAMES - The
years 1999 - 2000 >>> |
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Raymanisation |
1995 |
1999 |
2003 |
2006 |
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The
logo and character of Rayman are trademarks of
Ubisoft
Entertainment. |
Mail
an/to: Rayman-Fanpage
- Impressum
- Sitemap
- Copyright ©
Matthias Franke 2000-2009
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