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Rayman am Ring
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Blue Mountains
Rayman am Ring
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Rayman Box
Rayman 1 - Blue Mountains - Table of Contents
Enemies -
Twilight Gulch - The Hard Rocks
Mr. Stone's Peaks - Tips - Cheats - Links
Rayman Box


English
- BLUE MOUNTAINS -
English

Rayman in the mountains  
Rayman in the mountains

 
1. Twilight Gulch 2. The Hard Rocks 3. Mr. Stone's Peaks
 

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Rayman has to move forward, avoiding rock avalanches and stone creatures. In these mountains, Rayman meets his musician friend whose guitar he helps to recover. The big boss to defeat is Mister Stone, a creature made of rock.
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KäfigKäfigKäfigKäfigKäfigKäfig
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In the Blue Mountains are 18 cages.
 

Ting Enemies in the Blue Mountains Ting

Steinmann
Blitzende Augen
Steinhund
Vogel
Antitoon
Lava Kugel
Mr.Stone
Stoneman
Eyes
Stonedog
Bird
Antitoon
Falling Rocks
Mr. Stone



Blue Mountains
1. Twilight Gulch - Level 01 - Level 02

Blue Mountains - Level 01
Twilight Gulch - Level 01 - (6 cages)

Blue Mountains  - Level 02
Twilight Gulch - Level 02 - (No cages)


Zylinder des Zauberers (Speicherpunkt)
Go to the Magician's top hat (Save spot) and save
your game. ( The level 01 - 02 you just finished)
Zylinder des Zauberers (Speicherpunkt)

Blue Mountains
The Hard Rocks - Level 03 - Level 05

Blue Mountains  - Level 03
The Hard Rocks - Level 03 - (1 cage)

Blue Mountains  - Level 04
The Hard Rocks - Level 04 - (2 cages)

Blue Mountains  - Level 05
The Hard Rocks - Level 05 - (3 cages)


Zylinder des Zauberers (Speicherpunkt)
Go to the Magician's top hat (Save spot) and save
your game. ( The level 03 - 05 you just finished)
Zylinder des Zauberers (Speicherpunkt)

Blue Mountains
Mr. Stone's Peaks - Level 06 - Level 09

Super helicopter ::
This power-up is yours when the Musician gives
you the magic flask which activates it. It allows
you to fly while having steering control.
Musican
Magic FlaskMagic Flask
Raymans  super helicopter hair


Blue Mountains  - Level 06
Mr. Stone's Peaks - Level 06 - (2 cages)

Blue Mountains  - Level 07 Blue Mountains  - Level 08
Mr. Stone's Peaks - Level 07 (1 cage) Mr. Stone's Peaks - Level 08 (1 cage)


Fruit
Tip Level 07 :: Cut the frayed section of the cords with your helicopter hair. Only at this spot can you cut the
cords and keep the huge slab of stone from forcing
you in to the water. It's best to try to cut in an up and
down motion, cutting as much as possible in one spot
Blue Mountains - Level 07


Blue Mountains  - Level 09
Mr. Stone's Peaks - Level 09 - (2 cages)


Mr. Stone
In order to hurt him, you must jump up and punch the head of the silly looking totem pole in the middle of the screen.
But the only way you can reach this high is by jumping on top of one of the rocks Mr Stone throws at you. Each time you hit Mr. Stone in this manner, run to the opposite side of the screen, avoid the obstacles he launches at you, and await the next stone. Be careful though because some of the more rapidly thrown stones cannot be used. You have to duck under them. Eventually clouds will appear which you can jump on as well. Donít forget to change sides each time Mr Stone is hit.
Fight with Mr. Stone - Level 10 -  


Betilla
Running ::
This power-up not only allows you to move faster (of course!), but also to build up speed to jump further.
Mr. Stone's Peaks - Level 11 - (Press CTRL while you're walking)


Zylinder des Zauberers (Speicherpunkt)
Go to the Magician's top hat (Save spot) and save
your game. ( The level 06 - 11 you just finished)
Zylinder des Zauberers (Speicherpunkt)


Medaillon
Picture City - Eraser Plains
You finished the Blue Mountains, and . .

"Eraser Plains" is your first Level/Game in
Picture City >>>


Blue Mountains


Fruit
Game Tips
Fruit

Musican's House

Fruit
From Betilla and the Musican, Rayman get this power in
the blue Mountains . . .
Super helicopter - Mr. Stone's Peak - Level 06
The Race/Fast running - Mr. Stone's Peak - Level 11

Heli Rayman
Super helicopter ::
This power-up is yours when the Musician gives you the magic flask which activates it. It allows you to fly while having steering control. To activate it, press B; to go higher, press it several times.
Musican

Running Rayman
The Race ::
This power-up not only allows you to move faster (of course!), but also to build up speed to jump further. To activate it, press A while you're walking.
Betilla

The Magician ::
He is hidden away in the scenery. With his help, Rayman can enter into secret worlds. In these bonus stages, you skill and rapidity will allow you to earn Tings or a bonus life. It will cost you 10 Tings to take advantage of it.
Mr.Magic

The Photographer ::
He is there to immortalize your feats!. When you
lose a life, you start again in the last place where
the photographer took a picture of you.
Photographer


Rayman 1 - Cheats ::

RAYLIVES = 99 lives
RAYPOINT = 5 energy points
RAYWIZ = 10 additional blue tings
POWER = all abilitys
GOLDFIST = golden fist
WINMAP = You win the level at once

Different versions of Rayman use differing sets of cheat codes.
If one set does not work in your game, try a code from the other set.

kom0ogdk - Restores 5 energy points
86e40g91 - Get 10 tings
2x2rmfmf - Golden fist
trj8p - 99 lives
en5gol2g - All powers
o8feh - Skip to next level
4ctrepfj - Access to all 6 worlds (map screen only)



More Links/Rayman 1 Help ::
 
Rayman 1 Walkthrough >>>
The Blue Mountains Cages >>>
Rayman 1 Manual >>>


Blue Mountains


Karen's Rayman 1 website's
Can't find what you are looking for?
Try Karen's Rayman 1
website's!
Karen's Rayman 1
website's!


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update 05.09.2005


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