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![]() ![]() | Welcome
to Rayman Gold/Forever | ![]() ![]() | ||
![]() | Rayman's
World Deutsch - Rayman Gold English | ![]() |
Table of Contents - Rayman Gold Start - Rayman Gold - Rayman Gold Tips - Help - News - Working with the Mapper - Working with the Event Editor |
WORKING WITH THE EVENT EDITOR :: |
01. Start | 02. The Keys | 03. The Events | 04. The Types |
Start your Rayman CD and click :: |
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. . press the space bar. . |
. . . and
click "Start" |
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.
. . go to the jungle world with Rayman, and press "Enter". . . | .
. . and choose with the arrow sign ![]() |
Tip ::
(Open the other worlds in the same way,
like the jungle example above, and choose "other maps".) |
Press keyboard's right arrow key ![]() |
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Enter now, and you see your new game, but without the "Events". Press the key "E" and you are inside the Event Editor Modus. |
EDITOR KEYS :: |
E | . . . Opens the Editor |
A | . . . Leaves the Editor and goes back to the game |
S | . . . Save Events |
K | . . . Delete Event |
. | . . . Deletes all Events |
I | . . . Shows / hides the Links |
M | . . . Shows / Leaves the Map Modus |
T | . . . Open / Leaves the Type Modus |
N | . . . Shows the Event description |
B | . . . Block Events |
GAME KEYS :: |
W | . . . End |
C | . . . Moves Rayman on the Map (frozen Rayman) |
V | . . . Calls Rayman back into life |
D | . . . Shows / Hides the collision area |
R | . . . Shows / Hides the Raster |
L | . . . Shows/ Hides the Map number |
A - EMPLOY THE EVENTS :: |
All independent moving objects, called Events. You can insert these events in a map with the Event Editor. |
1. INSTALL THE EVENTS :: |
Open the Event Editor and press the key
"E" A hand
appears ![]() hold the right mouse button. With the ![]() ![]() |
General
- Tings - Road Signs - Gendoors and Killdoors - Enemies Rings - Scenery and Platforms |
To insert an "Enemy"event, move
the menu with the ![]() ![]() are indicated. Press now the arrow keys . . . ![]() ![]() . . . and see the different Enemies, like |
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Hunter
| Antitoon |
Little Livingstone |
Big Livingstone |
Prickly pendulum |
Is your decision "Hunter",
let go of the right mouse button, and the hunter is inserted. Delete an event: Click an event with your mouse button, and press the key "K" |
Inside the worlds Mountains, Musicland, Imageland, Caves and Candyland are special enemies, only seen in these worlds . . . |
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Clown Candyland | Cricket Imageland | Note Musicland | Spider
Caves | Cymbals
Musicworld | Mr.
Dark Candyland |
The Rayman's World startpage shows you all the Charactere/Events from the different worlds. |
2. EVENTS PROPERTIES :: |
If you need informations about an event, touch event
with![]() "N key", and a new window shows you the event properties. |
Example: |
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The hand touches
the Gendoor, and Gendoor's name is indicated. Press now the N key. . . | .
. . and you get these informations. Press again the N key and you are back into Editor Modus. |
1. Master Link Events :: |
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The Gendoor is a invisible zone,
represented by a wizard
in the Events
Editor . Inside the game, the Gendoor (Magician) is not visible. |
Gendoor | ![]() | When Rayman enters the collision area (the area surrounding the Magician), all the Events that are connected to the Gendoor (Magician), will go into action (produce an effect). If Rayman dies, the Gendoor will be reset. He (the Gendoor) can produce the effect anew by Rayman. |
Killdoor | ![]() | If Rayman enters the collision area of a Killdoor, all Events connected to the Killdoor disappear. The Gendoor is put back, if Rayman dies. He (the Gendoor) can produce the effect anew by Rayman. |
Super
Gendoor | ![]() | A Super Gendoor has the same properties as a Gendoor. If Rayman dies after he produced an effect of a Super Gendoor, he (the Super Gendoor) will not be reset. |
Super Killdoor | ![]() | A Super Killdoor has the same properties as a Killdoor, but if Rayman dies after he produced an effect of an Super Killdoor, the Super Killdoor won't be reset. |
Ting
+ | ![]() | A Ting + works like an Super Gendoor. The Event will only appear when Rayman collects all Tings of the same color. You must link the Event and the Ting + with each other. |
Ting
- | ![]() | A Ting- works like an Super Killdoor. The Event disappears only, if Rayman gets all Tings with the same color. You must link the Event and the Ting- with each other. |
Spark |
![]() | The Spark has the same properties, as a Gendoor, but Rayman has to activate it with his fist. (hit with fist) The spark is visible within the game. |
A. LINK THE EVENTS :: |
Press the key "I" and the "link" is shown with its red connecting lines. |
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Here you see
picture in link modus (I key).
Click one event, hold left mouse button and pull one connecting line over other event connecting line. Events are connected now. |
Click one of the Events with the right
mouse button. Now Link lines are yellow and the link is activated. ccc |
Press "I" key again (you leave the link menu), and save with key "S". Confirm saving with key "Y", and you are back inside Editor Modus where you can place more Events/Links. |
B - USE LINKS WITH EVENTS :: |
With "Links", it's possible to link several events. Maybe you want that an "Enemy" appears if Rayman reaches a "speacial place", you carry out the "Enemy appearing" with a "Link". |
Example :: |
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1)
Gendoor and Hunter are linked. Link Modus |
2) Gendoor
and Hunter are visible inside Editor Modus |
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3)
Rayman can't see Hunter and Gendoor inside Game Modus. So Rayman walks to the left, collecting the blue ting . . . | 4)
. . . and enters the Gendoor's collision area.
The linked Hunter (event) appears, and starts at once with shooting. |
3. EVENTS, RESTRICTED WITH REACTIVE ![]() |
Moving events like . . . |
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Cloud |
Ring |
Platform |
Antitoons |
Blue Star |
need reactive types for restriction. Example: |
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Here,
the two blue stars and
the red platform, stopped in motion by reactive types . |
With reactive
types you can prevent the Antitoons from leaving a special place and flying away. |
C - INSTALL TYPES WITH THE EVENT EDITOR :: |
Inside the Event Editor you can insert types,
too. Example: You are inside Game - Modus and press now . . . key : E = Editor Modus and key : T = Type Modus and key : M = Map Modus Now you are inside Type Modus |
Place mouse pointer now where you want to insert your type. Click and hold the right mouse button. Select with the arrow keys the type you want. Let go of mouse button and type is inserted. You delete a type with key "K". |
More editor - shortcuts |
Z | . . . End of the Level |
C | . . . Moves Rayman on the Map (Frozen Rayman) |
V | . . . Calls Rayman back into life |
D | . . . Shows / Hides the collision area |
L | . . . Shows/hide the map number |
F | . . . Shows/hide the reduced map-view |
F1 | . . . Shows/hide the time |
F2 | . . . Shows/hide the remaining number of lifes and wizzes |
F10 | . . . Shows the number of remaining wizzes of every color |
F11 | . . . Shows the number of remaining wizzes of every color |
D- PLAYING THE MAPS :: |
Play your own or an imported
game/map now. Here you get Rayman's World game tips |
Game keys :: |
Rayman's Action :: | Keys :: |
Move Rayman . . . . . . . . . | Arrow-keys or Joypad |
Jumping . . . . . . . . . . . . . . | Ctrl or Joypad Button 1 |
Fist . . . . . . . . . . . . . . . . . . | ALT or Joypad Button 2 |
Fast running . . . . . . . . . . . | X or Joypad Button 3 |
Planting . . . . . . . . . . . . . . | X or Joypad Button 3 |
LINKS - RAYMAN GOLD/FOREVER :: |
Karen's Rayman 1/ Gold website! :: |
Rayman's "New Levels" - Game Playing Basics Helpful instructions for completing each of the 24 new levels that come with Rayman Gold and Rayman Forever. | |
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Table of Contents - Rayman Gold Start - Rayman Gold - Rayman Gold Tips - Help - News - Working with the Mapper - Working with the Event Editor |
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Entertainment. |
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© Matthias Franke 2000-2008 |